Made to bewatched.

Film trailers, ads and vertical shorts, made from planning to final delivery by one person. Based in Fukui, Japan, fully remote, all communication in writing.

Film trailerShort editAd

Drag along the timeline below to look at any moment of any piece.

Every piece below is a self initiated project. I have no company client work to show yet.

Trailers, ads and shorts. I design every second of the viewer's time.

Special screening

内線

Room 307 is calling on the house line.

Trailer for a fictional horror film set around an abandoned switchboard. Everything from the sets to the sound was made by one person. Best in a dark room, with the sound up.

  • Picture3D CG (Blender, Python)
  • SetsFive derelict locations
  • EditEvery cut placed on the sound
  • Music and SFXStable Audio 3 (Powered by Stability AI)
  • VoiceIrodori-TTS
  • NoteThe film and its release date are fictional

Work details

Each piece on the timeline, explained one by one, with the tools used and where every asset came from.

Short edit

NUIME lookbookFictional fashion brand

A trend style short edit with person cutouts, kinetic text, a cloth style transition and designed sound. The footage is free stock from Pexels.

Short editPerson cutoutBlender

26 sec / vertical / Fictional brand (self initiated)

Ad

KAZENE Air 1 explodedFictional earbuds, 3D exploded view ad

A 3D product ad where the earbuds split into parts and show the board and driver inside. The model and board are built from scratch and the motion follows the beat. Music and sound effects were generated with Stable Audio 3 (Powered by Stability AI).

3D CGBlenderExploded view

15 sec / vertical / Fictional brand (self initiated)

Ad

Yukiakari StrawberryFictional luxury gift

A twelve second ad for a luxury strawberry gift. The stills and clips are AI generated, and I built the text motion and the sound myself. The music is generated and the sound effects are my own.

Product adGenerative AIAdobe Firefly

12 sec / vertical / Fictional brand (self initiated)

Ad

KAZENE Air 1Fictional earbuds ad

A vertical ad where counters, a battery gauge and a waveform move on the beat of the music. The process is written up on a separate page.

Spec driven adAfter EffectsAI footage

15 sec / vertical / Fictional brand (self initiated)

Every piece below is a self initiated project. I have no company client work to show yet.

3DCG (architecture and interiors)

I make 3DCG of houses and rooms that match the drawings, and I make it fast. The shapes take Japanese building rules into account (final checks remain with the architect). Generative AI helps with the groundwork; I do the finishing and the quality checks myself. No image is generated by AI: every picture is rendered in 3DCG.

Exterior of the fictional House B from the south east: black galvalume cladding, cedar soffit and entrance wall, a timber deck on the south side
Living and dining room, looking from the table to the south windowsLiving and dining room, looking from the sofa to the kitchenLooking from the hall to the entrance: cedar front door, 300 mm floor tiles
Architectural render

House B (fictional)Two storey timber house, 115.93 m²

Use
Architectural renders of a detached house (one exterior, three interiors), a 360° tour and a walkable ground floor. The property, site and plan are all fictional.
Tools
Blender, my own production tools
Done with generative AI
Groundwork for the design and the checks
Checked by me
The drawings, the shape, the materials and the quality of the final renders and the 3D, reviewed at every stage
Production time
Renders: 32 min 58 s (excluding waiting for review, measured)
360°
Panoramas at the same quality as the renders, from six spots (4096 × 2048). Rendered in 20 min 04 s.
Walkable 3D
Walk through the entrance, hall and living and dining room in the browser. You cannot walk through walls or furniture.
Assets
Coffee table, plants, vases, books, bowl, pendant lamp, garden tree and the sky HDRI are from Poly Haven (CC0). The building, the rooms and the built-in furniture are my own.
Focus
On the south face, the upstairs windows are centred on the entrance and the big windows below. Vertical lines stay vertical in every view.

The shapes take building rules into account (final checks remain with the architect).

Production speed

Brief to finished renders in 32:58Time lapse of House B, 52 seconds (with sound)

The whole process from the brief to the finished pictures, sped up but kept to the recorded times. The clock at the top right is production time without waiting for review.

StepTime
Brief and design10:24
Drawing set2:11
3D build4:39
Props4:57
Materials and light6:57
Rendering and finishing3:53
Production time (excluding review)32:58

Time spent waiting for review and the later review pass are not included.

Assets used: Modern Coffee Table 01 (Amin), Potted Plant 01 (Rico Cilliers), Potted Plant 04, Ceramic Vase 01, Ceramic Vase 02, Modern Ceiling Lamp 01 (James Ray Cock), Book Encyclopedia Set 01 (John Malcolm), Wooden Bowl 01 (Oliver Harries), Tree Small 02 (Rico Cilliers), Kloofendal 48d Partly Cloudy (Pure Sky) (Greg Zaal, Jarod Guest). All from Poly Haven, CC0.

Process

You approve the look before I start animating.

  1. Brief and outline

    I ask about the goal, length and where it will run, and send an outline in writing.

  2. Look approval

    I send a storyboard and one style frame. We settle the direction here.

  3. Production and revisions

    I add motion and sound and send a first cut. We revise, then deliver.

LiRA

About

I am LiRA, working fully remote from Fukui, Japan, making videos and ads. Before every delivery I check motion, text legibility and loudness.

  • Video editingAfter Effects 3+ years / Premiere Pro about 3 years / Photoshop 1 to 3 years
  • 3D and game enginesBlender / Unreal Engine 5 / Unity
  • Generative AI (image and video)ComfyUI / Stable Diffusion / Midjourney / Adobe Firefly / Seedance / Kling / Runway / Higgsfield
  • AudioStable Audio 3 / VOICEVOX / Irodori-TTS
  • Finishing and automationFFmpeg / Python
  • Availability40+ hours per week
  • CommunicationWritten only. I do not take calls

FAQ

Do you have client work?

Not yet. Every piece here is self initiated. I would like you to judge by the quality of the work and the way I run a project.

Do you use generative AI?

Where it helps, for making assets. I list the tools for each work and tell you before I start on a commission. I only choose tools that allow commercial use.

How much does it cost?

It depends on length and scope, so I quote individually after reading your brief.

How many revisions are included?

Two rounds are included. A major change of direction is quoted separately.

Can we have a meeting?

Communication is in writing. If you need a meeting, please tell me at least a day ahead.

What happens to my materials and rights?

I use the materials you send only for your project. I hand over a list of the sources of music and assets used in the delivery.

Tell me about your project in writing.

The goal, the length and where it will run are enough to get a clear answer. It is fine if you have not decided yet.

  • I reply once a day, between 11:00 and 12:00 Japan time (JST).
  • I do not take calls.
  • If you need a meeting, please tell me a day ahead.

sparehand@outlook.jp